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darkAI

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סוף כל סוף השגתי רמת Platinum ב-PokerStrategy וכמה חברים[לא מהפורום] ביקשו שאעתיק להם איזה כמה מאמרים ברמת המאמרים הזאת. מה שגרם לי לחשוב.. אני יודע שיש פה יחסית הרבה אנשים שחברים בPokerStrategy גם כן ונותנים הרבה קרדיט למאמרים שלהם, אז אם מישהו מעוניין שאעתיק לפה איזשהו מאמר, Let me know
 

Southparking

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darkAI

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איפה שיש תמונות, הוספתי את הלינק הרלוונטי
Advanced ICM by Bobbs previous page 1 next page Introduction In this article * Problems with the ICM * How to improve the ICM * Card removal effect * Future game simulation The Independent Chip Model (ICM) tells you how much your stack is worth in cash based on the payout structure of the tournament you are in. But can you blindly rely on this information? The answer is a definite no. In order to understand why, you have to first understand why this mathematical model was developed in the first place. You will often reach a point in the tournament, in which the few remaining players are deciding who gets which share of the payout. The blinds are too high for any one player to have an edge against the others. A method was needed in order to determine how much of the prize pool belonged to each player based on his present stack size. After heavy discussion it was decided that the ICM was the best way to do this. This approach is based on the assumption that a stack with the size 'n' is worth just as much as n stacks of 1, which relies upon conditional probabilities in order to be true. According to "The Mathematics of Poker," the ICM formula used to day comes from horse racing. This model doesn't work as well with horse racing as it does with poker tournaments, however, since the horse that is favored to win rarely takes second when it fails to win. The reason for this: When a horse that is favored to win loses, it is usually injured. Keep in mind that the ICM is not the same thing as the SNG Wizard (which uses the equity value estimated by the ICM to determine the equity of a push, for example). Problems with the ICM The ICM is a mathematical model that helps you place a monetary value on your chip stack. A lot of factors that play a decisive role in a poker hand cannot be included in such a formula. In a lot of cases, these same factors should be the basis for your decision to widen or tighten your range. The decisive factors which are not accounted for by the ICM are: * the blinds * your position * possible actions on later streets * the information you have from the players that folded in front of you * your own strength as a poker player Blinds Paying the blinds is unavoidable in a SnG; ignoring this would be a mistake. Take a look at the following situation. EXAMPLE 1 You are on the bubble of a standard 10 seat SnG with equal chip distribution: CO 5 BBs BU 5 BBs SB 5 BBs BB 5 BBs According to the ICM, each player owns app. 25% of the total prize pool. However, the SB and BB are going to lose a large portion of their equity after they pay the blinds. This clearly puts them in a worse position than the player on the button is in. The ICM also fails to take the increasing size of blinds. Another example: EXAMPLE 2 CO 7 BBs BU 10 BBs SB 10 BBs BB 10 BBs You are on the CO with 7 BBs. Not the biggest stack, but you can afford to pay another round of the blinds if need be. This, however, is not the case if the blinds are going to be increasing with the next hand. If you fold, you will only have 3.5 BBs when the BB reaches you, which means you will have to call under pressure with a fairly wide range due to the good odds you will be getting. You should go all-in with a wider range than dictated by the SNG Wizard or SNGPT when you know the blinds will be increasing in the next round. Of course, it's impossible to say just how far you should widen your range, since the answer to this question varies from situation to situation. Position The ICM always gives players with equal sized stacks the same amount of equity. This is where position comes into play: the player who will have to post the blinds first is clearly in a worse situation than a player with the same amount of chips behind him. The CO and BU in Example 1 don't really have 25% equity. The CO will always have to post the blinds first, meaning he can blind out sooner than the player on the BU. This means the player on the BU has more equity, since he will make it to the money if one of the other players blinds out. The ICM fails to take this into consideration, as it is only based on the stack sizes. Future Game Simulation Future Game Simulation simply means that you try to make a more accurate estimate of your equity based on what you think is likely to happen on later streets after you make this decision. Of course, this will only help you if your assumptions about the future course of the hand are accurate. This can be illustrated best with an example: EXAMPLE 3 You are on the bubble in a SnG with two very tight players in the blinds. The CO folds in front of you. Chip distribution is as follows: CO 2000 BU 2000 (Hero) SB 4000 BB 4000 Blinds 200/400 You assume that the SB will call with a range of 15% (33+,A8o+,A4s+,KTs+) and the BB with 20% (33+,A4o+,A2s+,KJo+,KTs+). After entering this information, the ICM gives you a pushing range of 20%. An A7o push would increase your equity from 19.7 to 20%. http://resources.pokerstrategy.com/Strategy/SnG/ICMadv/ICMadv07.jpg ICMadv1 The ICM also calculates your equity after a fold by giving both blinds their money back. Since, however, the size of the blinds is a significant portion of their stacks, the ICM fails to estimate both their and your equity correctly. Let's look at two possible outcomes if you fold your hand. Outcome 1 The player in the SB goes all-in and the BB folds anything but AA. This doesn't have much of an effect on your equity (and thereby your pushing range), since it is very unlikely that the two mid stacks in the blinds will go head to head. http://resources.pokerstrategy.com/Strategy/SnG/ICMadv/ICMadv01.jpg ICMadv2 Outcome 2 The SB pushes with any two cards and the BB calls with a range of 30%, since he doesn't understand the bubble phase. You already know what a KTo call against an any two push means for your cEV. http://resources.pokerstrategy.com/Strategy/SnG/ICMadv/ICMadv02.jpg ICMadv3 After folding, you have 22.2% equity instead of the 19.7% you would have after pushing. This shows that pushing with A7o has an expected value of -2.1%, which means that you should only push with QQ+, AK. As you can see, it is important to know if folding will put you in a better or worse situation depending on how the hand is likely to unfold after you make your decision.​
 

darkAI

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Another form of Future Game Simulation is found when you take the coming blinds into account (when you are UTG, for example). This is a much more difficult situation to make such assumptions in, however, since you need to have very accurate information on your opponents' ranges. If you are feeling uncertain, don't bother making your decision even more complicated. Card Removal Effect As players fold in front of you, it becomes less and less likely that an opponent behind you will have a better hand. If three players ahead of you each fold an ace, you don't have to worry about running into pocket aces and probably won't be facing an ace behind you, either. Of course, you can never know what the players in front of you folded, but the card removal effect is still important, as the following example will show: EXAMPLE 4 CO 10 BBs BU 10 BBs SB 10 BBs Hero with 32o BB 10 BBs You are on the bubble in a standard 10 seat tournament with a $100 buy in. Each player has 10 BBs, the blinds are at 200/400. The CO and BU fold to you. The BB is likely to call with any hand in the Nash range. This gives your push with 32o an expected value of +.02%, or +$2. An obvious push? http://resources.pokerstrategy.com/Strategy/SnG/ICMadv/ICMadv03.jpg ICMadv4 No. You haven't made use of all the information available to you. All players in front of you have folded hands that weren't good enough for a push. Each time a player folds, it becomes more likely that the player behind him has a better hand. This effect is normally ignored in cash games, but can you do the same in a SnG? After all, you have to make a lot of marginal pushes in a tournament. The example above shows us that the decision to push with 32o is actually very marginal once you take the other players' Nash ranges into consideration. http://resources.pokerstrategy.com/Strategy/SnG/ICMadv/ICMadv04.jpg ICMadv5 If you simply rely on the ICM and pushed with a very wide range while ignoring the other information available to you, you will fail to realize that you are actually in a very marginal spot. It only takes two folds in front of you to dramatically change your EV. Always keep the card removal effect and other information given to you by your opponents' actions in mind. A good approach to the example above would be choosing an edge of 0.2% in the SNG Wizard to account for the card removal effect. Pushing with any two is still profitable, but the weakest hands are much more marginal than they appear to be in the ICM. Edge The ICM assumes that all players are equally good, meaning it fails to give players an advantage/disadvantage as the SnG goes on. If you know that you will be able to find much more profitable spots later in the tournament, you should avoid marginal pushes and calls at times. If, for example, the player behind you is very weak and folds too much of his range in a blind vs. blind push, you should at least consider refraining from a marginal resteal, since there is a clear danger of being called. Problems when analyzing a hand with the ICM The ICM wouldn't be perfect even if there was a way to take all the factors we have mentioned into account. All ICM programs (except for SnG Power Tools) work with set pushing and calling ranges, which, in reality, are rarely the same ranges that most players actually have. Some players prefer pushing with 76o, others with A2o... A marginal call may be right against the one range, but wrong against the other. You also have to ask yourself how well you can actually put your opponent on a range. Your range can vary greatly by simply adding or removing a few hands from your opponent's calling range. If you have trouble putting your opponents' on a range, you should tighten your range to ensure that your pushes are, in fact, profitable. How to improve the ICM There are a number of improvements you can make to the ICM. The ICM relies on conditional probabilities, as we said above. Player A's probability of taking 1st place is defined as Stack(PlayerA)/Stack(total number of chips at the table). A second assumption must be made to determine the further outcome of the tournament. When calculating the probability of winning, the ICM assumes that Player A will take 2nd place if Player B takes 1st: P(A,2| B,1) = Stack(A)/(Stack(total) – Stack(B)) This assumption tends to favor the small stack. A diffusion model presents a better approach, as described in the book Kill Everyone. Such a model relies on random walks. In other words, one chip is moved from one stack to another (selected each time at random), until one stack is completely depleted. The result is that a short stack's equity is not as overestimated as it is in the ICM approach. Kill Everyone gives you the following result when calculating the probability of Player A taking a given place based on the distribution of chips among the three players: Chips Diffusion ICM A B C A 1st A 2nd A 3rd A 1st A 2nd A 3rd 10.0% 10.0% 80.0% 10.0% 40.5% 49.5% 10.0% 41.1% 48.9% This gives us a better impression of the actual situation at hand. This allows you to estimate an opponent's equity more accurately, but it doesn't solve all of the problems we've discussed. Using such a model is also much more demanding, which raises the question of the practicality of relying upon such a model. Another issue is the fact that the ICM program works with exact ranges, when, in reality, you will not be able to put your opponent on his exact range all too often. One way of combating this is to use a distribution of ranges instead of set ranges.​
 

darkAI

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Take a look at an example: EXAMPLE 5 MP3 1500 CO 1500 BU 3000 Hero SB 3000 calling range 7%(88+,AJo+,ATs+) BB 3000 calling range 7%(88+,AJo+,ATs+) Now, assume that you have estimated your opponents' ranges correctly. You can go all-in profitably with a range of 68.3%. Assume now that the player in the Big Blind will call with a range of 8% (66+,AT+). His range may only have increased from 7% to 8%, but your range is now just 39.9%, nearly half of what it was. http://resources.pokerstrategy.com/Strategy/SnG/ICMadv/ICMadv06.jpg ICMadv6 One popular way of combating this problem is to put your opponents on looser ranges. The result, however, is that you end up folding a lot of hands you could play profitably. Another option you have with SnG programs is setting an equity edge. Since it is fairly absurd to think you can put your opponent on an exact range, you can assume that his calling range will lie within an interval or ranges. For example, you might assume that the BB will call with the following ranges (assuming he calls at all). Assume also that you have T8o. Range Probability EV 6.00 % 15.00 % + 0.3 % 7.00 % 35.00 % + 0.2 % 8.00 % 35.00 % + 0.00 % 9.00 % 15.00 % - 0.1 % Total: 0.15*0.3% + 0.35*0.2% + 0.35*0% + 0.15*-0.1% = + 0.1% You can get an even better idea of your average loss of equity by taking the blinds, or an increase in the blinds, into account. Conclusion The ICM is a very good mathematical model for determining how much your stack is worth, but you shouldn't base your play entirely on the results delivered by the ICM program. You have seen that some pushes, which may seem like a no brainer, may actually be very marginal decisions once you take other factors into account. A lot of players think that using the ICM will automatically make them winners. Some even believe to have a 'solution' to SnGs, since you can play tight in the early phases and then follow the ICM once the blinds are high enough. The naive nature of such an approach should be obvious to you after having read this article. Learning to adapt your strategy to the ICM is easy enough; you now face the difficult challenge of learning to spot the shortcomings in the system and adjusting your game accordingly.​
 
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