על מה אתה מדבר בכלל?
who the heck is talking about max? i am talking in general. did u not read what i said? u said nurbs is used for product design because of it´s mathematical ability to export the data in the most accuret way i never said polys are, plz read before u reply! and about rendertime, it IS NOT the reason. i told u, tesselation on nurbs will be higher than a poly model because u cant control single areas to tesselate, only the entire object.. that means u get more polycount in nurbs than polys in most cases.. PLZ READ and try to think about what i said before replying. by the way i was refering to maya, why dont u just read carefully what i said before just attacking with issues i didnt even try to prove. and poly modelling with tris is a bad idea, i dont.. i model with quad polys true in maya,(made out of tris in max) if u didnt know. also, the so called "industry" you talk about, is not just product design.. in fact that´s not even really relevant to this.. this is more of the artistic usage of the applications.. they are not really meant for product design., got other utils for that. so u need to understand that the real goal industry here is feature film and broadcasting. and there the whole math issue is irrelevant. and the fact that polys dont affect their neighbores on the entire patch surface is my point! if u want to make small details in a dense area, the cvs will affect each other, smoothen out the details u made, and for that not to happen you have to insert more isoperms/cvs.. which increases polycount(in tesselation). you dont see what i´m saying do u? that´s where polys are a stronger tool, u´r wireframe in the end for high detailed objects will be smaller in most cases. so what u said about rendertime, i just showed u the opposite of what you tried to prove. anyway, i dont know how/what you model, but i am talking from personal experience and that´s how i prove my self, plz just dont attack and claim stuff if you cant prove or atleast show how u are basing u´r statements. by the way, i am not attacking you. i just dont like it when ppl state things to the general public which are not proven