work ..work and more work

galrt

New member
work ..work and more work

first of all sorry if english bothers you but i seem to have some probs with hebrew writing in here. anyway, i´m a 3d artist looking for fulltime work can see some of my stuff here www.3dluvr.com/galr and if anyone will ask if i modelled or rendered or did everything there.. yes i did read on the about section. all modelled in max , rendered in max most of them.. the radiosity ones are mental ray renders. one or 2 photorealistic renderman images as well.
 

ejay

New member
מגניב! מודלים נקיים ומפורטים ../images/Emo13.gif

 

dor_ian

New member
עוד מקצוען בפורום!!!

ממש התרשמתי מהמודלים שעשית ואני מצפה בכיליון עיניים לטוטוראלים שלך אם יש דבר שאני מת לדעת לעשות זה למדל מכוניות בצורה כזו. ובכל זאת שאלה קטנה של מתחיל: באיזו טכניקה אתה בונה? mesh, nurbs, patch או זז מאחד לאחד תוך כדי בנייה?
 

galrt

New member
usually polys

i find polys the best technique for high detailed models..it´s the only way u can have 100% control of your model and the final poly count of the model unlike nurbs. if there are simple objects that can be made with patches..i use patches to save time. nurbs in max well suck cant be used. so if i work in maya i will use nurbs sometimes instead of patches to make those simple to do in nurbs objects that dont need small detail.i have some wireframe captures before mesh smoothing in the folders you can take a look at i have no idea y i cant write hebrew in here by the way.. i write one letter and it shows another so bare with me plz.
 
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