פרטים נוספים על העבודה המדהימה
העתקתי את זה מהלינק - http://www.cgtalk.com/showthread.php?t=219323&page=15&pp=15 שאלות וטענות שהופנו אל מקס (היוצר: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Originally Posted by herbertV399 Quote: Some few things you should have mentioned, for people who do not know. First - they are forgetting that you have received the bump and displacement map from somebody else - around 3 people are contributors to this work. Second - this displacement map is generated VIA COMPUTER SCAN: - high details of such precision and gravity stretch of the skin originating from --- such low poly character --- indicate this fact. I am working on motion capture and body/facial - computer scanning at Sony - even textures can be created this way - without any problems. Third - There is a question from where did the person who gave you this scan - get the scan from. This scans are most often property of a company - extremely expensive equipment. Still good work - allthouse your work would than restrict to creating the low poly head, making the shader, and setting up values for optimal displacement mapping. התשובות שלו (מעניין מאוד

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First - you are soo clueless thats just funny , but I thought that would be a good opportunity to thank again to people who make tools for the Mental Ray implementation in Maya and make it more clear for other people : misss_fast_skin (thanks to Master Zap) - is THE shader to make realistic skin fast and it renders really fast ! I think its already implemented in the latest versions of Maya and 3ds Max I will make a tutorial on how i used it , but you can find many tuts here, CGTalk > Application Specific (3D) > Alias Maya > Maya Rendering > misss tests.. mix8bump (thanks to francescaluce) - is a great solution for using bump maps and mixing them with ease in Mental Ray. There are also many other wonderful shaders and tutorials she wrote, also thanks to Jozvex and sorry for not mentioning all other people who make wonderful tuts on Mental Ray here on CGTalk. waterblue_vector_displacement (thanks to Jonson_lee) - is a great and easy way to use displacement maps in Mental Ray. Second - this displacement map is NOT generated VIA COMPUTER SCAN: I made it (and the bump map) with Zbrush and Photoshop (thats not that hard).. Third - you are working on motion capture and body/facial - computer scanning at Sony with such en extremely expensive equipment - good for you ! and I just used my PC - very flattering.. PS I dont know exactly how long it took me to make this because I worked on several projects at the same time. I will write tutorials, just give me some time